Camera Controls
kaiju » Devlog
I've added the ability to go back to the previous selected item when you've taken control of a controllable unit.
If you hadn't selected anything it will select the ground.
I also updated the tween and the controllable unit so that mouse movement doesn't work while the tween is active, this should stop the miss-alignment when taking control of a unit.
While doing this I noticed that there was still some miss-alignment so I updated the code to lock things a bit more.
Before:
if target_node.is_in_group("controllable") and new_target == null and not tween.is_active(): transform.origin = target_node.transform.origin elif new_target: [...]
After:
if target_node.is_in_group("controllable") and new_target == null and not tween.is_active(): transform.origin = target_node.transform.origin transform.basis = target_node.transform.basis elif new_target: [...]
I don't know if this is the right approach but it does the job as far as I can tell so far.
I've also updated this bit of code to set the controllable unit as controlled
:
if target_node.is_in_group("controllable") and new_target == null and not tween.is_active(): target_node.controlled = true transform.origin = target_node.transform.origin transform.basis = target_node.transform.basis elif new_target: [...]
And then later in the script that gets set to false
:
if target_node.is_in_group("controllable") and new_target == null and not tween.is_active(): [...] elif new_target: [...] if old_target and old_target != target: var old_target_node = get_node_or_null(old_target) if old_target_node.is_in_group("controllable"): old_target_node.controlled = false [...]
Files
kaiju.x86_64 33 MB
Version 5 May 06, 2021
kaiju.zip 25 MB
Version 5 May 06, 2021
kaiju.exe 33 MB
Version 5 May 06, 2021
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kaiju
Just messing around with Godot Engine
More posts
- v0.1.0 ReleaseMay 13, 2021
- Starting OutMay 04, 2021
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